Art and Programming

 

Level 0

Getting set up for the first time.

  • Getting set up with openprocessing.org.
  • Testing it works.
 
Level 1

First steps for complete beginners.

  • Creating simple shapes - circles and squares.
  • Using shape fill colour.
  • Getting started writing p5js code.
  • Learn to use coordinates to place shapes on the canvas.
  • Setting shape size - circle diameter, square.
  • Replacing size numbers we've chosen with numbers chosen at random by our computer .
  • Selecting colours from a list at random.
  • Using randomness for shape location.
  • Challenge of moving a group of shapes, and how remembering numbers can help.
  • Variables imagined as box containing a number.
Level 2

Gently introducing key ideas like functions and repetition.

 
  • Idea of functions as reusable recipes of code.
  • Demonstrating how functions can save lots of typing.
  • Seeing how updating a function benefits all uses of it.
  • Introducing idea of computers as perfect for repetitive tasks.
  • Demonstrating using a function 200 times.
  • Passing information (parameters) to functions.
  • Introduce RGB colour mixing, and calculating colours.
  • Using loops counters to pass as parameters to functions.
  • Use to calculate shape size/location, RGB colour.
  • Introduce sine waves, after trying linear and squared functions.
  • Use sine waves to create shape and colour patterns.
  • Introduce HSB as an alternative colour model.
  • See how picking colours and calculating combinations is easier than with RGB.
  • Introduce nested loops, show how they cover 2-dimensions.
  • Practise creative uses of nested loop counters.
  • Introduce colour translucency.
  • See how translucency help make busy designs work better.
 
Level 3

More interesting ideas for more confident coders.

 
  • Introduce Perlin noise as more natural and less random than pure noise.
  • Explore uses for creating textures and patterns from noise displacement.
  • Learn how trigonometry can help us move around a circle.
  • See how trigonometry can create interesting orbital patterns.
  • Learn about self-similarity and recursion.
  • See how recursion can easily create intricate patterns.
  • Learn how to think about building recursive functions.
  • Learn about javascript's own for loops.
  • See how they’re more flexible than the repeat instruction.
  • Learn about classes and objects.
  • Learn to use objects to model moving things like fireworks or ants.
  • Create our own turtle language, and write an interpreter for it.
  • Evolve turtle code as an l-system to draw interesting patterns.

 

https://sites.google.com/view/creative-coding-for-kids/

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